Methodology · Raw JSON · Last updated 2026-05-24
Gaming M&A Multiples — $500M+ EV
Median, p25, and p75 EV/EBITDA and EV/Revenue multiples from publicly- disclosed acquisitions in this size bracket, 2018-2026.
Headline numbers
| Metric | p25 | Median | p75 | n |
|---|---|---|---|---|
| EV/EBITDA | 9.6x | 14.49x | 20.92x | 18 |
| EV/Revenue | 2.85x | 4.15x | 5.23x | 20 |
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What this answers
What is the median EV/EBITDA multiple for a Gaming acquisition in the $500M+ EV bracket?
14.49x EV/EBITDA, based on n=18 disclosed transactions (2018-2026). The interquartile range is 9.6x-20.92x.
What is the median EV/Revenue multiple for a Gaming acquisition in the $500M+ EV bracket?
4.15x EV/Revenue, based on n=20 disclosed transactions (2018-2026). The interquartile range is 2.85x-5.23x.
Where does this data come from?
Publicly-disclosed M&A transactions filed with the SEC (8-K, S-4 fairness opinions) plus verified press releases. No estimated, imputed, or licensed data. Each cell requires n≥10 to publish. See https://exitvalue.ai/methodology for the full sourcing rules.
How current is this data?
Source window: 2018-2026. Refreshed weekly as new SEC filings accumulate. Last published: 2026-05-24.
Other size brackets for Gaming
How to cite: ExitValue.ai. (2026). Gaming M&A Multiples ($500M+ EV). https://exitvalue.ai/stats/gaming-over-500m-ev-multiples
License: CC-BY 4.0 (data) / MIT (code). Attribution required.
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