ExitValue.ai

BUYER POOL ANALYSIS

Selling a Gaming to Strategic / Industry buyers

Industry operators, larger competitors, and corporate buyers acquiring for synergies, geographic expansion, or capability fill. Typically pays a premium for clear strategic fit but discounts for integration cost and overlap.

Quick answers

What multiple does this buyer pool pay?
Median EV/EBITDA 10.24x across 30 disclosed deals (P25: 7.27x, P75: 16.46x). Median EV/Revenue 2.7x across 45 deals. Median deal value: $78.75M.
How many disclosed transactions?
48 deals total (48 from 2018+), filtered to Strategic / Industry acquirers of gaming businesses.
Most active buyers
Keywords Studios plc (:KWS) (4) · Enad Global 7 AB (publ) (3) · Standard General L.P. (2) · Light & Wonder, Inc. (2) · Pure Casino Entertainment Limited Partnership (1) · KRAFTON, Inc. (1)

Recent disclosed deals

Strategic / Industry acquisitions of gaming businesses with named target, named acquirer, and disclosed financials.

YearTargetAcquirerEVEV/EBITDAEV/Rev
2026Gamehost Inc.Pure Casino Entertainment Limited Partnership$222.6M9.2x3.66x
2025Eleventh Hour Games, IncKRAFTON, Inc.$93.7M2.39x
2025Performance Predictions LLCAllwyn AG$2533.0M10.2x
2024Bally's CorporationStandard General L.P.$5435.4M11.6x2.31x
2024Fairmount Park, Inc.Accel Entertainment, Inc.$39.1M5.5x1.21x
2024Galaxy Gaming, Inc.Evolution Malta Holding Limited$119.9M11.9x4.08x

What this buyer pool prices for

Strategic buyers — operators in adjacent geographies, larger competitors, or corporate consolidators — price for synergies and capability fill. They tend to discount integration cost and overlap risk but pay above market when there's clear strategic fit (key customer relationship, license, geography, technician/professional team). Multiples are competitive with PE for fee-viable deals; below PE for sub-scale acquisitions.

Methodology note

Multiples shown are computed from disclosed M&A transactions in the ExitValue.ai database, filtered to gaming businesses acquired by strategic / industry buyers. EV/EBITDA outliers outside the [0.5x, 60x] band and EV/Revenue outliers outside [0.05x, 25x] are excluded from medians. Where available, post-2018 transactions are weighted; otherwise the all-time sample is used. Deal counts shown reflect deals with disclosed financials only — total transaction count for this buyer pool is typically 2-3x larger. Full methodology

What's your gaming worth to strategic / industry?

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Last verified against 48 disclosed M&A transactions on 2026-05-05 · methodology